Category Archives: Advance modeling and texturing

Chess Piece Outline (Final); The Rook

The final version of the presentation boards for the chess piece.

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Photo-realism Project

Reference Image: Image with objects: For this project, we had to take a photo of any landscape and then use that landscape to create objects that would be related to the photo to make them seem like they belong in … Continue reading

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Still Life 3d Model’s (Final)

Reference Image Maya Still Life (Progress) **Final Piece Cropped and edited (Result)** Final Piece no crop and unedited Final Piece with Render Passes + Photoshop Throughout this project I am very satisfied with the outcome of this project and the … Continue reading

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Still Life 3d Model’s (Reference)

These are pictures of the objects I will be recreating in Autodesk Maya and replicate it to make it a close to the original photograph.

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Still Life 3d Model’s (Unfinished)

The models are done and the UV’s have been set for all of them. Now to work on the texturing and work on tightening up the seems for the UV’s.

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Chess Piece Outline

This is an idea of how I want to present the chess piece with the printed object. I might also add in the 3d wire frames and poly count of this model just to make use of some of the … Continue reading

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Orange Model -Orange Texture Checks

Right now I just got started into the texutres of the orange. Although this texture won’t be the final texture that I want to use for it, it is just there as a visual aid for myself and working out … Continue reading

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